Tag Archive: metro 2033

The release of Metro: Last Light, continuation of the first person shooter Metro 2033, has been postponed until the first quarter of next year.

Publisher gave the same reason that all the companies give for delaying a launch, that studio 4A Games need more time to finish the title right.


THQ today announced that the hugely anticipated sequel to 2010’s multiple Interactive Achievement Award finalist, Metro 2033, is scheduled for release in Calendar 2012, for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, and Windows PC.
Metro: Last Light will immerse the player in the haunting, desolate ruins of post-apocalyptic Moscow, one of the most richly detailed, and beautifully realised gaming worlds of modern times. Developer 4A Games will deliver a terrifying, atmospheric single-player adventure that fuses thrilling combat with exploration and survival horror to create a unique, memorable experience.

“We believe that Metro 2033 was a flawed masterpiece,” said Danny Bilson, EVP Core Games, THQ. “It was a beautiful, original game that didn’t get the marketing support it needed. We won’t make that mistake with Metro: Last Light. This game improves on the original in every way – it will have more polish, deeper and more sophisticated gameplay, and satisfyingly visceral combat, without losing what our fans loved about the original. Metro: Last Light is another artful piece of game development from an Eastern European studio that will thrill and terrify anyone looking for a more cerebral experience than your typical first person shooter.”

Metro: Last Light pitches the player into the midst of a desperate civil war for control over a doomsday device that threatens to destroy humanity forever. The epic single-player campaign and unique multiplayer experience will benefit from the extraordinary lighting, physics and destruction made possible by Metro: Last Light’s bespoke 4A Engine technology.

In the most recent investors conference, publisher THQ has officially confirmed that the post-apocalyptic first-person shooter will be called Metro 2033: Last Light (originally the game was announced as the Metro in 2034, from the novel with the same name written by Dmitry Glukhovsky).

Although no details were offered about the new title, Danny Bilson – THQ vice president – said earlier this year that Metro: Last Light will solve some gameplay problems from Metro 2033 and will benefit of a more aggressive promote than its predecessor, the marketing campaign will begin at E3 2011.

Metro 2033

Game: Battlefield: Metro 2033

Developer: 4A Games

Publisher: THQ

Available On: Xbox 360 and PC


Metro 2033 represents what happens when foreign literature and western videogame conventions collide. To begin to describe it would be to spoil the review, but in introduction I must warn you ahead. Metro 2033 is a defining game, it is unique, more unique than any other shooter I have ever seen before. It borrows heavily, yet continuously reinvents and adds new layers of fine crispy first-person goodness. The flaws and finesse may be in perfect harmony, so much so that Metro remains a masterpiece. As you’ve probably heard from other reviews, the game has many, many flaws, but I will peel back this criticism and see whether the critiques are worthy.

Metro 2033 tells the story of a book of the same title, by Dmitry Glukhovsky, a tale set in a post-apocalyptic Moscow, Russia. In actual real life fact, the metro stations in Moscow were built to contain human life in the event of a nuclear outbreak. You play as Artyom, a young man born in the station of ‘Exhibition’, tasked by your soldier idol to deliver a message in the event of his disappearance. Alongside Nazis and Communists, you must fight the ‘Dark Ones’, the next step in evolution. Other habitants of the new nuclear wonderland are also against you.

You will need to journey across the Metro to seek the cure to the problems that face you station, and all of humanity. Metro tells all of this story by letting you pace through the streets of stations, creep down Communist Metro tunnels, give bullets to the homeless and many other techniques.


Metro 2033 takes all the past ideals of modern day first-person shooters and runs into foreign land. The themes go hand in hand, atmosphere and immersion taking center-stage alongside a revealing story. At times, I was so enveloped into the ruins of a Metro system, that I forgot I was playing a videogame.Basically, you trade bullets, before the war. Homemade bullets are of poor quality, but pre-blast ammunition is scarce and valuable, making it the ideal currency. You can change your ammo types with a quick hold of the reload button, and it’s always clear what you’re blowing into faces. The faces you blow into a dynamic, and fit the aesthetics perfectly. The plot seems to go hand in hand with linearity, shoving you down a clear path and dancing with your mind. It ends on a very powerful note, albeit a cliffhanger, and the split endings aren’t a strict choice of ‘killing all humans’ and ‘saving the world’, it’s a very grey ending. One that will probably be debated.


Metro 2033 is one of the most visceral and surreal experiences, only let down by the near-ending level. I can’t beat Metro. The section near the end has respawning enemies, which hurt you when you kill them, and can hurt you if you don’t kill them. It’s a stupidly designed area that spoiled the game for me, and I had to watch the ending on Youtube.

Metro 2033 stands on foreign soil, 4A games themselves are Ukrainian based, and it seems that the escapism is tuned to the max. The shooting doesn’t hold up that well, there’s some slight AI issues and some of the early plot expression comes across quite cheaply. In the end, I had fantastic fun with Metro 2033, I came out a whole lot better. This was a great, strong impression of what we can expect of such a small developer, and I can’t wait to see what they come up with next.

Release Date: Released On March 16, 2010