Tag Archive: halo 4


The year 2012 was an amazing one, especially for gaming. Malcolm Klock decided to create a compilation of some of the most popular games that were released this year, an homage brought to those who wish to delight us with their creations.

In these 2 minutes we can see, among other games, sequences from Halo 4, Diablo 3, Max Payne 3, Mass Effect 3, Guild Wars 2, Far Cry 3, Assassin’s Creed 3, I Am Alive, The Walking Dead, ZombiU and of course Call of Duty: Black Ops 2.

It’s a pity that he didn’t add Medal of Honor: Warfighter, but anyway, check out the video because it is indeed awesome.

Aion 2.6 patch

NCsoft announces that on July 28 they will introduce the 2.6 patch on the test servers for Aion and will be released as official on August 3.

It will introduce a new instance for solo players – Crucible Challenge – Empyrean Crucible group equivalent and change the difficulty of several other instances – Dark Poeta, Empyrean Crucible and Beshmundir Temple.

Also, players will be able to improve the equipment and will be able to purchase the Runaway Poppy pet that improves chances to achieve Platinum medals.

Trion Worlds provides reduced prices during this month on subscriptions for MMORPG Rift. So those who choose to prepay for 3 months will pay 11.29 euros / month for 6 months the price will be 9.29 euros / month and for one year only 7.99 euro / month.

Ubisoft revealed Uplay Passport, a new program designed to provide players with access to bonus content, exclusive offers, and online multiplayer play. Uplay Passport is an adjunct to Uplay, an in-game service that offers gamers extra value, including a bevy of rewards and community features, just for playing Ubisoft games. The Uplay Passport program will begin in the coming months and will be included in many of Ubisoft’s popular core games.

In each new copy of a Uplay Passport-enhanced game will be a one-time use registration code that, when redeemed, provides access to Uplay Passport content and features. The code can be found on the insert card inside the game box. Gamers can identify Uplay Passport-enhanced games by looking for the logo on the back of the box.

Customers who’ve acquired a pre-owned game can purchase a new Uplay Passport online for $9.99 and automatically unlock the game’s online content and features. Starting with the upcoming DRIVER® San Francisco release, games featuring the new Uplay Passport will offer gamers exclusive bonus content plus access to online features.

Over the years, Steam has delivered a lot of bits to a lot of people. Delivering content is really at the core of Steam, and we have been working on improving that core. As of today, you can download some of the content on Steam using all-new server and client code to get the job done.

The new content system is designed to do two things: deliver better download rates in more places around the world, and also to simply streamline the publishing process on Steam, ultimately making it possible to ship more games than we would have been able to with the old system.

The maximum aggregate bandwidth of the system will be greater than the current system; this will help us satisfy spikes in demand when there’s a big release. We will also be able to send content from more places, to better serve people all around the globe. All the content on the new system is sent via HTTP; this is more firewall-friendly than the current system, and will automatically take advantage of web-caching proxies installed at ISPs.

Another way that the new content system improves the bandwidth picture is by requiring each user to download less data. With the Steam content system that’s been in place for a few years now, if an individual file on disk were modified by a game update, your client had to download the whole file. That can be painful when the file in question is really large. The new system supports delivering only the differences between the old and new files, meaning game updates will be much smaller overall.

These changes have given us an opportunity to write new tools for game developers and content publishers that simplify the process of both publishing and updating a game on Steam. Simplifying the publishing process means it takes the partner and us less time to ship each product, so we can ship more stuff to more users.

In addition, the new content system will allow us to build several new features that we’ve often heard requested. Upcoming client releases will include things like download scheduling, bandwidth throttling, and prioritizing which games get downloaded first. You’ll also be able to download an update to a game while you’re playing that game; Steam will apply the update after you exit the game.

Over time, more and more of the content on Steam will be delivered using this new system. Soon, Dota 2 will be delivered using it. In the meantime, if you’d like to try out this new content system you can do so right now; if you download a 1280×720 (HD) trailer from the store, it will happen via the new content system.

Rise of Immortals events

Petroglyph informs us that this weekend there will be 2 events held in the open beta version of Rise of Immortals.

The first of these will be a 5v5 match Community vs. Developers and will be held today starting at 15:00, followed Sunday evening by Gamereplays tour that can be attended up to 8 teams, tournament winners will receive prizes and other game currencies.

Unfortunately for fans of The Elder Scrolls, Craig Lafferty – Lead Producer Skyros – said in an interview that The Elder Scrolls V : Skyros will not have a demo version because of the scale and complexity of the game.

He also said that they will launch a series of extra content packs for Oblivion because those were very well received by the public.

Paradox Interactive sent us a list of games that will be presented at gamescom 2011 event that will be held in Koln from 17-21 August:

It is about King Arthur II – The Role-playing Wargame, a continuation of the hybrid strategy / RPG released in 2009, Crusader Kings II strategy that continues the series namesake, the Naval War RTS: Arctic Circle, Salem MMO and Magna Mundi a real time strategy with over 400 factors.

On August 4, QuakeCon 2011, the event to be held in Dallas, Tribes fans can test for the first time the new multiplayer first-person shooter Tribes: Ascend, in development at Hi-Rez Studios.

Most likely, also it will be presented a gameplay trailer and we can find the first impressions of the new title.

Hard Reset

Flying Wild Hog announced its debut game, the dark sci-fi first-person shooter, Hard Reset. The PC-exclusive title transports players to a haunting, dystopian future, with humanity on the verge of extinction, confined to its last standing city and under constant threat from the robotic hordes that aim to annihilate mankind. Hard Reset is scheduled for release in September 2011.

In the only remaining human city of Bezoar, Major Fletcher, an Army Combat Veteran and soldier of the CLN, is dragged into a conflict between two of mankind’s greatest enemies. He is to discover that nothing is what it seems to be.

Hard Reset may be Flying Wild Hog’s debut title, but the 35-person studio is comprised of veterans of Warsaw’s bustling development scene, with past experience at such renowned developers as People Can Fly, CD Projekt RED and City Interactive, where they worked on acclaimed games like Bulletstorm, Painkiller, The Witcher 2, Sniper and more. Hard Reset is built upon the studio’s own Road Hog technology, which delivers stunning visuals that bring the game’s incredible atmosphere to life.

Given the game’s rapidly approaching release date, expect much more information and footage of Hard Reset in the coming weeks and months. In the meantime, visit http://hardresetgame.com and follow the game’s progress on Twitter and Facebook.